The general consensus for camping ages are Iron Age, Colonial, Progressive, Post Modern, Contemporary, and Future, with a few Eras that you can exploit the higher age troops from the map. Some people consider Future one of the better ages to camp in due to it being the last age before needing the extra special good. 3. 20.
Feb 21, 2023. #1. It appears when aging up to later ages (SAV or SAJM) troops attack capabilities in GbG really took a hit. In SAM with about 1500Attack boost and 1200 Defense boost, I was able to get to about 110 attrition in GbG (8 Sentinel). Now I am in SAJM, with almost doubled the attack and Defense stats, I am only able to hit about 120
With all the introduction out of the way, this guide will be broken down into several parts, based on each age of units that the player can receive. The contents can be found below: Part 1: Early Middle Age to Industrial Age Troops. Part 2: PE to the PME Blocker. Part 3: Contemporary Era and Tomorrow Era Troops.
#1 To people who have gone through all ages, which age was the most fun/enjoyable? Kranyar the Mysterious Well-Known Member Mar 13, 2022 #2 21. 16 was pretty good. 19-24 were best. Once you get into your mid-40s things start going downhill. We won't even get into 60+.
Contemporary: AAVs are like MG teams without the weakness and the most general attack unit of the age outside of the continent map (AAV + 7 rogues can beat any DA in the age with PvP/GvG/GE AI) Assault Tanks are the only in-age troop that on defense can at least do some damage to AAV + 7 rogue attack forces.
The Arc (80) - S This is the best, most important great building in the game. It takes some effort, but this gives you tons of forge points, blueprints, and medals. Build this as early as you can and get it to level 80 as early as you can. Read up on what a 1.9 thread is and why it's much better than swap threads.
Jan 8, 2019. #3. IrA: Pros: cheap r'lyeh and unbirthday so good for HQing if very dedicated, easier to unlock GE levels, drummer and color guard wreck in battle, opportunity to get EMA units. Cons: very little space. HMA: Pros: small prod building (alchemist) so good for HQing if less dedicated.Move through the map (leave the sectors im sure you know of) 2.5. Push to Fe map. 4.Land on the first sector 5.Negotiate Agdedar (or w/e the name of the first sector is) complete another quest (not «truth or dare», leave that quest alone) 6.5 don’t touch truth or dare. Follow the new quest you get. Don’t touch the truth or dare, just I got this quest when negotiating all the FE provinces. In total, the player can gain 4 Hover Tanks (heavy units), 6 Exoskeleton Soldier (light units), 2 Drone Swarm (fast units), 2 Rail Gun (artillery units), and 2 Satellite Spotter (ranged units). The FE story requires 3 techs to be researched, 4 if the player takes Kolaburg completely before Definitely one of the best (I don't know about higher eras) tom21b. • 2 yr. ago. Colonial age is great for GBG, using grenadier + rogues and you beat most of the armies. Still your att/def boost is important if you want to win battles and lost less troops. FluffyPhoenix. Goods : Goods of a given age are worth more than goods of a previous age. Not advancing is making you lose goods of the age you are now in. Lets say, you produce 50 goods/day. 50 goods from the next age can be exchanged on the market and give you 20 goods of the next and 60 goods of your actual age. Net profit 30 goods. 01JpGK.